If you join a multiplayer room of 3 or more this isn't advised as the first thing you research as defenses will increase your chance of getting one of these up and keeping it while being completely invulnerable. Against 2 or more opponents, this is suicide, since you may destroy one opponent but his/her ally will easily be able to pick you off. Note that on most maps with a 20-minute rush timer you can feasably eliminate a single opponent in under 5 minutes (after the timer expires) with this tactic, but if this fails, you'll likely have no army of your own and weak defences, so this is something of a "make it or break it" strategy. If you do this, remember to turn off the Disruptor's attack before you launch the Noah, else you may end up pummeling your own units. The Disruptor also shares the same maximum range as the Noah, so if you're going deep into the Structure tree, build both, then soften up the area with the Disruptor and finish off any stragglers with units fired by the Noah. Note that while it costs more than a Heavy Artillery, the amount of research points required to get either units are the same. The Disruptor station is more cost effective, has higher Hp & Regen & and occupies less map space than 4 Long range artillery. The Disruptor station has a slightly longer range than the UEF Long range artillery, and moderately longer range than the Cybran Long range artillery. 12 seconds of stun from three staggered impacts) stun), but the effects can overlap consecutively if the shots strike with good timing (Eg. This stun effect stops enemy units from moving, producing resources, and all other production. The shells can also have a short stun effect if the player enables the Disruptor icon (cost: 1000 energy, 5 sec. The Disruptor Station Experimental Quantum Distortion Artillery is a UEF major experimental artillery station which fires 4 artillery shells at a time. Experimental Quantum Distortion Artillery
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